A Dundee game design company has been selected to represent the city at the London Design Biennale 2018 next month.
Biome Collective has designed an interactive tool that allows young people to start talking about mental health, without words, to go along with this year’s theme, Emotional States.
Its creation Shpeel, a misspelling of the world “spiel” which means either “to speak”, or “play”, started in May.
The company worked with youth organisations and health services, including The Corner, to create the product.
Malath Abbas, video game developer and one of the co-founders of Biome Collective, said: “Using gaming techniques and 360-degree sound and interactive animation, visitors will be able to transform the whole atmosphere of the gallery space – the colour, sound and objects that enter it – to create an ‘emotional avatar’ which they can share with others to start a conversation about how they feel.”