Whatever happened to Daisy Sinclair? That was the question pupils were trying to find an answer for at an interactive theatre production.
The Hidden wasn’t your usual trip to the theatre – in fact, it wasn’t held in a theatre at all.
S2 pupils from Morgan Academy headed to the Central Library in the Wellgate to crack the code hidden in books.
The group worked in teams to make sense of clues and come up with their own theory to solve the mystery of why Daisy Sinclair went missing. The groups had to trawl the library finding scribbles in books and deciphering letter codes to lead them closer to the answers.
Leith Spalding, 13, said: “When we were told about the trip to take part in The Hidden I thought it was going to be a bit like a murder mystery which immediately interested me so I thought I would come along.
“It was quite like a murder mystery having to work out clues, which really helped to improve our problem-solving skills and I would definitely like to do something like this again.
“Even though we completed the clues we didn’t get too many answers on what happened so it will more than likely annoy me for a long time about what happened to Daisy Sinclair, even if it wasn’t real.”
Fellow pupil Monika Talja, 13, said: “The Hidden was fun, complicated and stressful.
“I really like problem-solving and have been to escape rooms before and really liked it so it is something I enjoy.
“I think the activity really helped team building and schools should do more of these types of trips to help pupils work together as a team.”
Sophie Ochojna from Visual Productions, who created the show, said: “We developed The Hidden when a library in Glasgow asked us to help them solve a problem – teenagers were using the library cafe but not accessing the books and resources.
“We spent 18 months developing ideas that would inspire young people to use their local library spaces. Working with games maker Cameron Hall and a Visible Fictions artistic director, they came up with The Hidden, an interactive site-specific experience for teenagers that took inspiration from the popular escape rooms.”