| Resident Evil Outbreak File #2
PS2; £39.99; Capcom; www.capcom.com
By Richard Bell
FOR those not familiar with the game that wrote the ‘survival horror’ rulebook, here’s a very brief re-cap.
Sinister Umbrella Corp creates the T-Virus bio-weapon. T-Virus escapes into their underground lab. Infected workers become zombies, munch on everyone not a zombie, then go hunting above ground for fresh flesh.
This is where you come in.
Once again the game is a gripping blend of nervous exploration and sudden bursts of frantic action as you bid to save others, solve puzzles, kill creeps and get out of Raccoon City with most of your skin free from bite marks.
Oh, and did I mention that if you don’t get out in time, best look out for falling nukes dropped to ‘cleanse’ the infected area?
Fans of the original Outbreak were treated to beautifully detailed environments, involving plot, crafty conundrums, sinister sounds, moody music, seamless cut scenes and spine-tingling tension, and File 2 recruits get more of the same.
Players join the eight characters from the first game in all-new terrifying scenarios, with assorted locales, new enemies and further details of the truth behind the catastrophic events.
There’s Kevin, a Raccoon City police officer, who’s handy with a gun.
George is a doctor skilled at mixing medicines, Yoko’s a woman shrouded in mystery who’s good at carrying things, Mark, a Vietnam vet, has high defensive capabilities, while Cindy, a waitress, has a case which can carry objects such as herbs.
David’s a plumber, with a knack of combining items to create new weapons, Jim’s a railway worker, adept at solving puzzles and, finally, Alyssa, a reporter, is a dab hand at picking locks.
Players can experience some collective fear with up to four others in network mode, or one-player offline accompanied by two computer AI characters.
As previously, the key to survival lies in co-operating with and helping fellow characters as they fight to survive.
Set over five new scenarios, which include a zoo, subway and police station, each offers a fresh set of challenges.
Now there are more unexpected twists and turns, new challenges, never-before-seen-enemies, multiple options for progressing through levels, random placement of enemies that changes players’ experiences and the ability to use ordinary items as weapons.
Other tweaks regard the characters themselves. Mark, for example, can now move his weapon vertically as well as horizontally, while Cindy is able to duck to evade attacks. Also, all characters can now aim and fire on an enemy while moving.
The most obvious advancement is presentation. Here the real-time environments are beautifully rendered and actually more as you walk into them.
VERDICT: In reality more of an ‘expansion pack’ rather than a new game, File #2 has enough surprises and new features to make it appeal to fans of the series.
PPP |