| PS2 (also on Xbox); Rockstar; £39.99; www.rockstargames.com
By Richard Bell
NEED for Speed Underground was the first credible title to let petrol heads engage in illegal street racing, legally. Midnight Club 2 also had a go, but failed to fire on all cylinders.
Now back on the scene and raring to go, this latest model puts right its predecessor’s wrongs, with the DUB tie-in no doubt a bid to make the title a bit more ‘street’ — DUB Magazine is an LA-based ‘urban automotive lifestyles magazine that chronicles the trends in the street customisation scene’, you see.
The name of the game is the same as before: race at break-neck speeds through open city streets. But there’s more. It’s not just about finishing first — now how you look when you cross the line is just as important.
While an unmodified car will not attract many admiring glances, a tricked-out ride rolling on 20-inch rims, decked out with spoilers, splitters, decals, logos, scoops and under-car neon striplights is sure to crank up your kudos no end. Then there are tweaks such as sports suspension systems, uprated brakes, high-performance exhausts and nitrous oxide boosters. Such after-market additions cost, of course, and to afford them you’ll have to gradually work your way up the street racing ladder by winning events.
Winning events means more money and the unlocking of new cars. There are over 60 licensed vehicles, taking in muscle cars, trucks and SUVs, and brands ranging from Cadillac and Chevrolet to Hummer and Mitsubishi.
Entering Cruise Mode is an ideal way of familiarising yourself with a particular city, be it Atlanta, San Diego or Detroit.
Here you are free to simply drive anywhere you like, at whatever speed, in any direction and for as long as you like, while discovering the city’s secret short cuts, back alleys and special jumps.
Once you’ve got enough tricks up your sleeves, Arcade Mode gives you an instant introduction to the scene.
Generally the races (there are over 10 varieties) involve following arrows and locating checkpoints while staying one step ahead of the competition. Although the races are closely-fought affairs, the game is quite forgiving, as, just because you’ve wiped out, you’ve still got a fair chance of making up lost ground.
Vehicle handling is distinctly arcadey, with monster power drifts, in-air control, two-wheel driving and very sharp turn-in leaning heavily towards stimulation, not simulation.
Graphically more GTA than GT4, the visuals don’t really keep pace with other driving titles out there. That said, they are easy on the eye and work well enough, but never threaten to elicit a ‘wow’.
While the eyes, then, are somewhat shortchanged, the ears certainly are not. Featuring more artists that you can shake a gearstick at, from hip-hop and rock to dance hall and electronica, the headliners include Kasabian, Queens of the Stone Age, Beenie Man, Nine Inch Nails, Sean Paul and Marilyn Manson.
VERDICT: With practically endless vehicle variation on offer and a Race Editor that lets you customise the tracks, Midnight Club 3 will have race fans burning the midnight oil along with lots of rubber.
Four stars |