| Xbox (also on PlayStation 2); £39.99; Ubisoft; www.ubi.com/uk
By Richard Bell
WHEN the first Project Zero was released, it was met with a rather mixed response.
Developed by Tecmo, the team behind such combat classics as Dead Or Alive and Ninja Gaiden, the game opened a new chapter in the survival horror genre.
Playing as a young Japanese girl, you were tasked with shooting ghost after ghost. Surprisingly, however, no guns were involved — here all the shooting was done with a camera!
Noteworthy for its oppressive atmosphere, sparing use of colour and relatively pedestrian pace, you either loved or hated it.
While Crimson Butterfly sticks to this formula, it ramps up the intensity with a whole new story and new characters, improved graphics, refined gameplay, creepier capers and ghastlier ghosts.
Unlike many survival horrors that go mad with gore galore and hideous abominations, Crimson Butterfly only suggests such things, so letting your mind create a gripping psychological terror rarely experienced elsewhere.
Entering the game on the outskirts of an abandoned city deep in the woods, you take the role of Mio, a young girl with a strong sixth sense.
Accompanying you is your twin sister Mayu as you attempt to uncover just what’s going on, stay alive and get the heck out of town.
Gameplay generally runs along the lines of explore, spy a ghost, take a snap of said ghost to deplete its energy and, of course, find keys to open locked doors and solve a few puzzles.
Hunting ghosts is aided by a glowing filament at the corner of the screen that tells you when a spectre is close and whether its intentions are good or evil.
Some attack you, others don’t. Some give you messages, some point you in the right direction.
As the game progresses, additional lenses for the camera are encountered which, when powered-up, give it new abilities. Slow does just that to an apparition’s movement, while Carve takes a power photo that shoves the spirit away to a safer distance.
While the plentiful ghost snapping, roaming about and door-opening routine may not immediately sound the stuff of a great night sat with controller in hand, staring at a screen, it’s the way these elements combine to make the experience more than the sum of its parts.
The engrossing story also makes Crimson Butterfly a winner. Drip-feeding you the tale, the more you play it, the more you want to play it. Sure, there are lots of cut-scenes as the narrative is driven along, but these never bore. Increasing the title’s longevity no end is the novel option of playing from either a first or third-person perspective.
VERDICT: Chilling and thrilling in equal measures, Crimson Butterfly is sure to make your heart flutter.
Four stars |