| Black-bodysuited, he walks on tiptoe in state-of-the-art velvet baffies; he blends into the shadows; he is a man of few words; and he will never use a gun or grenade if a garotte does the biz. Yes, shout it from the rooftops, but quietly — stealth warrior Sam Fisher has just crept back onto the Xbox.
Splinter Cell: Pandora Tomorrow
Xbox, Ubisoft, £39.99, www.splintercell.com
By Phil Weir
IT’S 2006. The Americans, thoughtful and kind as ever, are helping East Timor, the world’s youngest democracy, find its feet. This involves the establishment of a military base on the South-east Asian island to train the Timorese army.
But certain factions in neighbouring Indonesia’s government no likee the Yankee. They finance guerrilla militia leader Suhadi Sadono, whose first move against the Americans is to seize their embassy in Jakarta, taking military personnel and civilians hostage.
Time for the States to wheel out one of its top espionage agents — Sam Fisher, of Third Echelon, a shadowy department of the National Security Agency. This is the sort of secret unit that is more secret than the most secretest of all the secret units that ever were, or ever will be. Third Echelon? My number’s probably up because I mentioned its name and you too should probably dash off a quick will and make your peace with your maker because you now know that name too. My apologies.
Anyway, as we first encounter Sam, like Ursula Andress in a certain James Bond movie, he is rising from the surf on a tropical beach. Unlike Ursula, he does not want to get noticed so is not wearing a white bikini — he’s enclosed in his usual, de riguer SAS-type suit and balaclava. He’s off to infiltrate the embassy, his first steps on a long, globe-trotting road to subvert and defeat Sadono and what soon turns into an international terror campaign featuring scattered smallpox bombs, an ‘insurance policy’ rigged to go off if the guerrilla leader gets the chop.
Yes, plotwise, it’s the sort of stuff that will only have lecturers in international affairs in a lather, but with this new, improved Splinter Cell, as with its predecessor, it’s the gripping gameplay and quite exquisite graphics that matter most.
From the very first scenes, as Fisher flits from shadow to shadow between the shacks on the Jakarta waterfront, keeping out of the moonlight and the lamplight, the player knows he’s up to his neck in one very good-looking game, where stealth not speed is always of the essence.
Get too trigger-happy and the balloon will eventually go up. The greater the rumpus, the more serious the alarms that will sound, and the more body armour the enemy will put on, until they are just about invincible. But, by then, their level of killability will be academic, as a weary voice from back at HQ will kick in on your intercom announcing the mission has been aborted. Plus, when needs must, it pays to be a tidy killer. Leave a stiff lying around in plain sight and, five minutes after the liquidation, a voice will chime in with “A body has been found, etc”, and the mission will be aborted again.
As adventure games go, Pandora Tomorrow is demanding and cerebral. All-in-all, this is grown-up, challenging gaming which looks and feels like an an interactive movie and makes so much else currently available for the consoles seem like shallow dross.
Pandora Tomorrow also has an online option via Xbox Live, which Ubisoft claims offers the first stealth action multiplayer game.
VERDICT: A wealth of stealth, an immersive atmosphere, and looks right out of a travel brochure make for an unbeatable combination. You’ll be trapped inside your Xbox, but you won’t be clamouring to get out — you’ll be fighting to stay in.
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