| Deus Ex: Invisible War
Xbox (also on PC); £39.99; www.eidos.com
By Richard Bell
THE events of Deus Ex and the worldwide economic Great Collapse were 20 years ago.
The world of Invisible War finds itself only beginning to recover from a secret, conspiratorial war, technology run amok and catastrophic depression.
The winner-take-all geopolitics of mid-21st Century Earth have given way to a struggle over much more basic concerns: food, water, re-establishing civil law and cleaning up biological and nano-tech fallout.
Several religious and political factions see in the chaos the opportunity to shape a worldwide government and they know the right moves now could determine the shape of human society.
In this immersive, first-person action-adventure, your mission is to reveal the secrets of each faction, the identities of the true players in this struggle for power and your part in it all — which may well be more crucial than you’d think.
Like its predecessor, Invisible War allows you to participate in the telling of a seemingly non-linear, powerful story, rich in mystery, lies, intrigue and responsive plot branches.
In addition to a host of new conspiratorial friends and foes, players can expect encounters with a variety of characters from the original game. And, once again, players visit a variety of real world locations made more exotic by the passage of time.
New is the ability to create a compelling alter ego through the selection of futuristic bio-mechanical upgrades, awesome weapons and hundreds of useful objects.
As previously, character choices, a generous array of ordnance and the use of objects work in combination with a highly interactive world to give you the freedom to solve problems the way you want to.
You have the option of sneaking, talking or hacking your way past any problem encountered and every situation can be dealt with by a variety of methods. This freedom to choose a play style set Deus Ex apart from other games in the genre and Invisible War builds upon that.
It also boasts a more powerful physics system, believable AI, enhanced character modelling and animation, a new sound propagation system and top-drawer lighting and graphics that really come into their own as you engage in more than a spot of globe-trotting and take in locations such as Red Square, Seattle and London.
And then there’s the guns, nano-tech augmentations, not to mention various pain-givers and tools for destruction. On the boomstick front, a ballistic pistol, shotgun, sniper rifle and rail gun are handy to have when in a jam.
Better still are the upgrades that you wear. One bio-mod adds strength to your right arm for harder punches and to carry heavier objects. The Neural Interface allows you to enter computer systems without a password, Cloak renders you invisible to organics, but not synthetics, while a visual tweak increases low-light ability and targeting accuracy.
With all this ordnance on offer you could be forgiven for thinking that killing is mandatory — it’s not. The game allows for non-lethal, non-violent resolutions to conflict, allowing players to make ethical statements through their actions — cue the stun prod, stun grenades and crowbar.
VERDICT: A riveting new chapter in the Deus Ex story, Invisible War is an engrossing experience that will keep newbies and veterans of the series gripped for countless hours.
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