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Activate - 05 November 2003
Features: Movie Reviews > Linda Barclay > Grapevine
Slo mo Joe
“You gotta speed it up and then you gotta slow it down”… so sang legendary popsters Bucks Fizz when they won the Eurovision Song contest with a track apparently prophesising the fighting mantra of a future superhero named Joe — Viewtiful Joe.

Viewtiful Joe; GameCube; Capcom; www.capcom.com

By Richard Bell

VIEWTIFUL — that’s the only way to describe it.

The brainchild of Hideki Kamiya, the director behind classic titles Devil May Cry and Resident Evil 2, this game is so ‘out there’ that it’s actually merited the addition of a new word to the gaming vocabulary.

But just what does Viewtiful mean? Well, it’s not easy to explain and perhaps the only true route to understanding is by watching Joe in action, but it basically means doing things in a way that makes them look good on film, or beautiful to those viewing. Rest assured, you'll know Viewtiful when you see it.

The story begins with Joe on a date to the cinema with the sweet Silvia. Things are going well until Silvia is pulled into the silver screen by the movie bad guy.

After some remonstrating with the evil lead, Joe gets pulled in too — and, as luck would have it, acquires some superpowers into the bargain, activated by saying the magic words, “Henshin a go-go, Baby!”.

Alternating between ordinary human and powered-up Viewtiful states, Joe must battle through a series of increasingly frenetic levels, defeating all manner of oddball bosses in order to free his girl.

But this is no ordinary cinematic, side-scrolling, combat extravaganza. Lamping lugs willy-nilly might be ok for run-of-the-mill slug-fests, but in Joe’s world, everything must be done Viewtifully.

Get it right and Joe’s ViewtifulFX Meter swells as he breezes through a series of beautifully choreographed fights with a multitude of enemies, each punch, kick and duck served up in a dazzling flash of brilliant colour and graphical psychedelia.

Joe’s a bit of a mind reader and generally knows his opponent’s next move. This skill is manifested in the little skull icons that appear in front of enemies just before they attack and affords a tiny widow of opportunity to avoid incoming blows. It’s an easy code, with a high skull meaning you'd better duck and a low one suggesting you might want to jump sharpish.

Defeated foes leave behindV-Medals and these are well worth collecting as they can be traded for devastating new skills and moves.

With Joe all Viewtifulled up, time becomes his playground, the L Button making it almost grind to a halt, the R Button winding it up to Mach Speed.

Have Joe go slo mo and he can administer punishment Matrix-style. Picture the scene… it’s boss time… robotic thugs surround our hero as a helicopter appears screen right and fires off a couple of Joe-seeking missiles…

Joe launches into the air, gracefully spinning and somersaulting as he goes, a blazing punch destroying one missile, a crackling kick eliminating the other…

Gravity grabs Joe and pulls him back… seemingly hovering above the head of a robot, a reverse kick crumples its cranium and flings the mechanical menace into the air… arcing to its doom, a lethal three-punch combo shatters the ’bot’s tin ribs, cogs and gears spilling out.

Mach Speed attacks play out in much the same way, only they last a fraction of the time and the beatings become a blur of blows and broken bits and pieces.

But it’s not all frantic fighting. Puzzles, from activating lifts to access new areas, to punching a puggy machine to line up health-boosting hamburgers or V-Medals, help keep the action fresh and let you catch your breath.

VERDICT: More than 2D, but less than 3D, Viewtiful Joe looks and plays like an interactive comic book. Brought to life by some very stylish cel-shading, it is both crazy and addictive in equal measures and without doubt one of the GameCube’s definitive titles.

95%

Dream team
Club Football

(Manchester United edition)

PS2 (also on Xbox); Codemasters; www.codemasters.co.uk

By George Wright

I THOUGHT Champions League football on TV was going to be my midweek line-up for the next few months, and so did my wife.

She was wrong, but, unfortunately for her, I’ll still be hogging the TV as I live out a dream I’ve had since childhood — playing for United, the wrong United in this case, but close enough!

Most football fans have dreamt of pulling on the shirt of their team and becoming a hero. This game goes a long way to netting that goal.

There are many footy games — some good, some very good and others no good at all. However, Club Football climbed my league table pretty quickly.

The Codemasters cupboard stocks an impressive display of teams — Manchester United, Liverpool, Arsenal, Leeds, Chelsea, Aston Villa, Real Madrid, AC Milan, Barcelona, Juventus, Inter, Bayern Munich, Ajax, Borussia Dortmund, Hamburg and, last but not least, Celtic and Rangers.

It’s just a pity all Scotland’s top teams don’t have the same fan-base as The Old Firm. If they did, the developers may have thrown in a few more, maybe even the dynamic duo from Dundee.

Club Football is for the fan who wants it all, to be immersed in a game totally geared towards their club. Each team edition is specifically tailored to making the player feel they really are playing for their club, with match-day chants and songs recorded at the stadiums adding to the atmosphere.

Although this edition homes in on Man U fans’ passion for Fergie’s finest, there are 257 other teams waiting on the wing ready to dribble into action at the Theatre of Dreams. Also, you don’t need to play as Man Utd all the time, as you can match up any two sides.

Kick-off with a Quick Start game and you're thrown in at the deep end to pick up the basics. After fine-tuning your ball skills, it’s time for the Domestic Season challenge, before taking on Europe’s best in Super League mode.

Commentaries from Barry Davies and Gary Lineker are pretty standard, but the graphics are great. Strips, stadia and players are up to date and full of detail. Players have been digitally transformed into near clones, with facial looks, physique and individual movements superbly recreated on screen.

The graphics also come into play in Custom Mode, where you can create your own player, design how he looks and what skills he has, then put him in your first team.

This game has it all. Not only can you play standard console football, but you can have fun creating a fictional 11 to take on the world. All this and you get your name on a shirt and line up on screen alongside football legends.

VERDICT: The final whistle may have blown on this review, but extra time is on my fixture list.

90%

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